product design – Talk Illustration https://talkillustration.com Interviews of graphic artists from all over the world, every Friday! Mon, 15 Apr 2019 23:22:56 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.3 Everything you wanted to know about Desinion https://talkillustration.com/everything-wanted-know-desinion/ https://talkillustration.com/everything-wanted-know-desinion/#comments Mon, 16 Mar 2015 22:37:14 +0000 http://talkillustration.com/?p=1855 Desinion is a new tool that designers can use to A/B test their work and get quick and detailed feedback on their designs. It’s just been launched about 3 months ago and I think it’s pretty cool, so I did a review of it and an interview with its creator, below.

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Desinion is a new tool that designers can use to A/B test their work and get quick and detailed feedback on their designs. It’s just been launched about 3 months ago and I think it’s pretty cool, so I did a review of it and an interview with its creator, below.

First of all, how does Desinion work? You post two versions of your logo/illustration/layout or what have you, ask your question (like “Which looks better” or “Which package design would make you buy?”) and get as specific as you want, then wait. It will probably be seconds before you have your first reactions and, not before long, the comments might appear too. About a month ago, I posted two versions of an illustration and got over 1000 “opinions” (A/B picks) and quite a few comments that I found very useful.

So why would you use it? Well, it’s pretty cool that you’re able to see the statistics, like gender and age of the people who gave you their opinion, so you can see if they’re relevant to your target. For instance, if your client uses your design to sell chocolate to teen girls, you’ll find most relevant the box of “0-20 years old” and “girls”.

Works like a cheaper and faster focus group

Now, if you get the pro version, you get to see detailed stats, like the industry your audience works in and their position. You also get to download your stats as pdf reports and show them to the client/boss/decision maker of your project, in order to sustain your decision with solid arguments (works kinda like a focus group, only cheaper and faster).

You will also be able to create private debates, which is pretty cool, because you get to pick your audience and you don’t break any confidentiality clauses on your design contract.

Wanna know more? Go ahead and read the exclusive interview I did with the founder of Desinion, senior designer Chris Payne:

With Desinion, you basically created an efficient tool that helps designers get simple feedback on their work, to A/B test and see which version is better (and to my knowledge, there is no such platform around). How did this idea come to you?

The idea for Desinion came about when I was briefed to work on an illustration project alongside a fellow designer. We both received the same creative brief, but we were having a series of tense disagreements about which style of illustration would be more relevant and appealing to the audience. We constantly went back to the brief, however we still had different interpretations of what that meant: I believed that the target audience in question – mature and technical savvy – would react better to sharp, crisp and technical illustrations; whereas my colleague believed that the audience would react more positively to illustrations which were more playful, flat-styled, with rounded corners. Our two conflicting opinions caused unnecessary tension which emanated to the final client presentation, in which the client had to make a ‘gut feeling’ decision as to which was more suitable.

We then decided to print the two design options onto a piece of paper and carry out a quick straw poll by passing it around the office. This would help us to see which design style our colleagues thought would be better suited to the target audience, and although my design style came out on top, I remember thinking to myself that there must be a better way to evaluate and test design styles. This led me to start to think about creating something to rectify this extremely common problem in the design process.

I wanted to create something which would assist the process of design

I did my research to see what other design feedback sites existed, and found some amazing sites such as Dribbble, and Behance, which are a great source of inspiration for designers. As good as these sites are, I did think that their feedback section was generally too tame, almost too nice.

Most comments provided for the designs on show went along the lines of “Great work”, “Nice job”, “Love this”, and although these comments were fully deserved (as the work on these sites is of a very high standard), I wanted to create something which would be more direct, and that would be more beneficial to the designer. Something which would assist the process of design. Something interesting which would provide the designer and the decision-maker with metrics, comments and statistics on their work. Something which designers could use in their client presentations to either prove a point, back up their original hunch or show an interesting insight on their designs. And so, from that the idea for Desinion was born.

Why Desinion?

Coming up with a name for this thing was actually really difficult. It was easier to think of the idea! I settled on Desinion because it was a mixture of Design + Opinion – which is essentially what the site is about – showing designs and getting opinions.

Desinion = Design + Opinion

Did you put a lot of thought into it, from a business point of view, when you started Desinion? Or was it more of a “passion-product”?

It was easy to think up, as having been a designer for many years I am familiar with the design process and the process of giving and getting feedback on one or two design or illustration concepts. Once the initial idea ‘popped into my head’, I just took what real life experience I had when seeking feedback on my design concepts and put it online.

To be honest it still is a passion project. Yes, there’s a business side to it, but all the money that is made from the people who sign up to DesinionPro goes straight back into the product, to produce exciting and necessary new features, to help maintenance and to build the community. The number one priority is to build a great product that designers and illustrators will find extremely useful and love. While the pro version offers great benefits to the designer and also helps us invest in improvements faster, the key is and will always be building a great product.

The number one priority is to build a great product that designers and illustrators will find extremely useful and love

How much work was involved up to this point? How many people worked on it, for how long?

There has been a lot of work done on Desinion and there’s a lot more to come. We are going to be rolling out some exciting new features in the very near future – features that will take Desinion to a new level, and be extremely useful to both the designer and the decision maker.

Currently, it is just my myself and an exceptionally talented developer Alejandro Pedretti that works on Desinion. I also have a few trusted designer friends that I bounce idea off. Alejandro and I work really well together. I take care of Desinion’s direction and vision for the future, as well as designing everything (both roles and responsibilities are extremely exciting), and Alejandro carefully and thoughtfully develops the site, and well as advises me one technical limitations and keeps my feet on ther ground (i sometimes get overly ambitious and excited).

How many users do you have now?

We’ve just broken the 10,000 mark. But we get loads of new users each day.

The feedback of the users helps shape the future of Desinion

What was the general feedback from the users, so far?

We’ve had loads of feedback from many designers and design enthusiasts all over the world. We have also been monitoring twitter, facebook and other sites that have featured Desinion, and the responses and reactions that people have had to the product, and so far we are happy to say that it is proving to be a useful tool for designers. We take immense pride in the positive comments we see on social media, and that we receive via email. Similarly we evaluate and look to learn from the negative or doubting comments that we have seen.

We will always listen to feedback from Desinion users. Their needs and suggestions will help shape the future of Desinion. One casing point is that we saw a few comments saying that they liked Desinion, however they would like to give and get more context on the design concepts that they both upload and they offer opinions on, we learn from these comments from Desinion users and now, we are rolling out an exciting new feature that will allow for designers to offer more context on their designs, and people who offer their opinion on designer’s concepts to get more context on what they are opinionating on.

We have some super exciting new features and functionalities that both designers and decision makers will love

What are your expectations with this project, in the long run?

There’s a lot that we want to do. As I previous said, Desinion is just under 3 months old, and although we have seen early success, we are still very much in our infancy. We are watching and learning from our users all the time, and we have some super exciting new features and functionality that both designers and decision makers will love. These are in development as we speak, and I can’t wait for our exciting users and future users to access these new features.

We will continue to be innovative and build this product with the user always in mind. Currently Desinion offers designers the chance to test one design against another (very much like and A/B testing tool) and get a breakdown of statistics on what different demographics thought about each design – which is a great starting point, and extremely useful for designs and decision makers, however we want to grow the service beyond what it currently is, so there will be more ways to getting useful and constructive opinions, comments, feedback and statistics on your illustrations or design. We are in development with most of the new features and can’t wait to see and hear what the users of Desinion think to the future improvements.

Keep up with Desinion: website | facebook | twitter

PSSSST!

If you liked this interview on Desinion, come back this FRIDAY for a full-feature interview with Chris Payne! He will be telling stories about his career as art director and senior designer, as well as interesting things about his design and illustration projects.

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Interview with illustrator & product designer Sylvain Tegroeg https://talkillustration.com/interview-illustrator-product-designer-sylvain-tegroeg/ https://talkillustration.com/interview-illustrator-product-designer-sylvain-tegroeg/#respond Fri, 03 Oct 2014 21:38:32 +0000 http://talkillustration.com/?p=1665 "I feel that I am often inspired by architecture, patterns, and geometry"

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Interview with illustrator and product designer Sylvain TegroegSylvain Tegroeg is a French illustrator and product designer, currently living in Amsterdam.

Born Sylvain Georget, he likes using his name in reverse, Tegroeg, also because it sounds more of a Dutch name. At 25, Sylvain has just graduated from the Gerrit Rietveld Academie, he has a bachelor in Applied Arts from Lycée Choiseul, Tours and a professional degree in Product Design at ESAAT, Roubaix where he learned the basics of industrial design. He works as a freelance illustrator and his projects range from magazine illustrations and hotel concept art to art for mobile game apps.

When I was a child I wanted to be bridge builder in New York

 

You are a product designer who also does illustration. How did you start this career, as an illustrator? Did you know from the beginning you wanted to do this?

By making product design, I always used illustration as a medium to visualize my ideas. This is something that I kept doing for years now and that is the fundament of my creation process. When I was a child I wanted to be bridge builder in New York, then, more rationally, illustrator and product designer.

Interview with illustrator and product designer Sylvain Tegroeg

 

Why industrial design?

Having studied Applied Arts, I have got a multi disciplinary education, after that I had to choose which path to take. I felt already confident with industrial product design projects, and the personality I developed into sketching and thinking was pretty up to product conception.

Interview with illustrator and product designer Sylvain Tegroeg

 

What kind of work do you do, as an industrial designer? What projects do you usually work on?

I always been interested in any kind of objects, preferring conceptual and story-telling objects to industrial and standard ones. I really like an object with character if I may say. It has to communicate, interact with surrounding, have a certain sense of aesthetism, and those are qualities I find trough illustrations too. I like to play with the balance of design and art, there is nor white nor black, only shades of grey.

Interview with illustrator and product designer Sylvain Tegroeg Interview with illustrator and product designer Sylvain Tegroeg

I had a lot of trouble in the beginning, when I was dealing with visualizing my ideas, I didn’t have enough experience and it was pretty frustrating not to have the skills for it

 

Do you think that your studies on product design have influenced your art? How?

Certainly! It forwarded me to have the basic skills in illustration but also 3D, and then the required level to explore my own world. I remember I had a lot of trouble in the beginning, when I was dealing with visualizing my ideas, I didn’t have enough experience and it was pretty frustrating not to have the skills for it. I still have few of those moments, but by experience I always adapt myself and find a way to solve the problem. Bad for good.

 

Your illustrations require a lot of patience, due to all the details carefully lined. How long does it take you to do an illustration?

That’s a ”Monk work” as people would say. It’s around 16 hours for an A4 format full of details.

Interview with illustrator and product designer Sylvain Tegroeg

 

You are currently a freelance illustrator. How do you find projects?

Yes, I had already been freelancing, beside school. I wanted to have further experience next to my studies so I could start working seriously after my graduation. Finding projects is always a mission for a freelancer, but let’s say it’s part of the job! I’m always trying to find potential collaboration, by thinking how I could bring something new out of my illustrations. This is always worth trying! For example, I recently did front board signs for a new concept hotel in Amsterdam. I am now still making illustrations for several magazines in Amsterdam, and am presently working with a developer to create a video game application out of my drawings.

I feel that I am often inspired by architecture, patterns, and geometry

 

Do you work digitally or traditionally? What materials do you use?

I work traditionally! I am using mainly Rotring pencils, fine liners are my favorites. Once I go digitally, i always take care to have the best scan of my work, so it comes out as authentic as on paper. When it aims to be published in a magazine, it might need some retouches and that’s here the only part of digital in my work.

Interview with illustrator and product designer Sylvain Tegroeg Interview with illustrator and product designer Sylvain Tegroeg

 

What usually inspires you, when you start out a new illustration?

Anything! Everything I see! I think the brain is somehow like a sponge, that consciously and unconsciously absorbs information. But I feel that I am often inspired by architecture, patterns, and geometry.

You also do a lot of animated work: gif illustrations. There are a few artists who do this, at the moment, but it isn’t something very popular from what I know. Are those commissioned, is there a demand for animated illustrations, or is it personal work?

It is quite something new for me too! I have for a longtime wanted to make a bit of animation out of my illustrations, however I didn’t have the right tools yet, and it’s only recently that I tried it out.

Interview with illustrator and product designer Sylvain Tegroeg Interview with illustrator and product designer Sylvain Tegroeg

I contacted the magazine, we met and I showed the potential of a collaboration

 

One of the magazines you are collaborating with, as a freelance illustrator, is Uitkrant Magazine. How did you get the job?

It was pretty spontaneous! I was following the magazines in Amsterdam to look at what was happening, and I thought it would be awesome to have illustrations published that way! I contacted the magazine, we met and I showed the potential of a collaboration. They liked the style and proposed me to make illustrations to come with a monthly reportage: Amsterdam’s squares. I have also been lucky to say, the magazine was at this moment willing to change its setting so it was the good timing.

 

How does this work, in terms of payment? How do you charge in this type of collaboration and what are the rates?

This is work I do as an illustrator, and am paid per illustration. This is something that we agreed with the magazine, however I generally fee per hour for any type of work (3D modeling, illustration, product,…).

I think the average rate on the market is around 15 euros per hour minimum for a starter designer. I generally rate in between 10 and 15 according to the work. I don’t want to be ambitious, and if you had the choice: Would you prefer have a high rate and get known for being expensive (then have less clients)? Or having a modest rate (in a way, being more transparent) and being more known?

As a starter, I don’t wanna be too ambitious, but as my first year of freelance worked quite well, I plan to rise slightly.

Interview with illustrator and product designer Sylvain Tegroeg

 

What is the process, when creating a new illustration for a magazine? What are the steps, from when you start, until you deliver the final illustration?

I always start with my draw book, a simple sketch to have an overview, arrange the composition. I give some try-out and find a way to represent what would fit to the demand. Once it is clearly visualized, I start the illustration. I only use a few guidelines, the rest is hand-drawn directly with black pens. Once I am done I scan and save a digital copy, if necessary some retouches, I try as much as possible to keep the authenticity of the work.

Interview with illustrator and product designer Sylvain Tegroeg Interview with illustrator and product designer Sylvain Tegroeg

The art community here is a big family, network. Amsterdam is one of the rare European Capital Cities to have such concentration of artists and creatives

 

You had your work exhibited at the Open Draw – Summer Weekend. Was that your first exhibition so far? How was it?

It was my first exhibition in Amsterdam, and had a lot of good returns regarding to the work. It was nice to meet other artists acting in Amsterdam and discover totally different styles. It was pretty something! Those kind of events are so rare, but so inspiring. It was a première before the Graduation show coming later in July.

 

How would you define Amsterdam, when it comes to the art community?

It is a big family, network. I came here for studies as I was certain I would find my way. There is always something happening in the city; art events, festivals, and regarding to the art community, it is moving a lot. I think Amsterdam is one of the rare European Capital Cities to have such concentration of artists and creatives. It works more than well, and it gives this authentic energy to the metropolis.

Interview with illustrator and product designer Sylvain Tegroeg

See more of Sylvain’s work on his:  website | behance | facebook | pinterest

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